Yea, I think this is the key card for enabling Turn 0 wins.
Posted By:
achilleselbow
(6/26/2010 12:20:56 PM)
If it's in your opening hand, it produces one of every color and you start with a free land down, but you lose the card advantage from going first. I think it's worth it for that, but the rest of the time, it's just a tap for colorless land. And to make matters worse, it's legendary. If you put in enough to get a reasonable chance of getting one in an opening hand, you'll end up with a few just sitting in your hand by lategame unless you have a discard/land sac outlet.
Posted By:
Elysiume
(12/22/2009 12:32:51 PM)
Is there a card that can create any kind of counter you want?
Posted By:
JWolps
(12/13/2009 9:47:09 AM)
Usually worth a one-of in any deck the color-weight is manageable. If you get it, you have a tempo advantage even if you got stuck going second. Allows things like a first turn Hymn to Tourach. I think I'll try it, though it worries me a little as I hate getting color screwed.
The "remove a card drawback" is really just an equalizer so it's *as if* you went first.
SIde note: If you're crafty, you can move luck counters from chance encounter onto this; not really an effective strategy, but fun to get weird looks.
Posted By:
blurrymadness
(4/15/2013 9:41:02 AM)
Stats for Convenience:
4 Gemstone Caverns in 60 cards deck:
39.95% chance of at least one in starting hand. (No mulligans)
3 Gemstone Caverns in 60 cards deck:
31.54% chance of at least one in starting hand. (No mulligans)
2 Gemstone Caverns in 60 cards deck:
22.15% chance of at least one in starting hand. (No mulligans)
1 Gemstone Cavern in 60 cards deck:
11.67% chance of being in starting hand. (No mulligans)
Commander/EDH:
7.07% chance of being in starting hand. (No mulligans)
Feel free to request probabilities.
Posted By:
001010011100101110
(12/15/2011 10:47:05 PM)
Potentially awesome, but it definately suffers for being a legendary land. I suspect if it wasn't legendary it would be broken though (imagine getting lucky with 2-4 in your hand... + 1 land turn 1, that's 3 mana before even a ritual or similar!
Posted By:
Malnourished_Student
(1/26/2010 7:47:40 AM)
I clicked random card and came here. Do i get a luck counter?
Posted By:
JFM2796
(7/25/2011 7:23:14 PM)
Too bad it's legendary, but I understand why. Otherwise, I LOVE IT!!! It's so awesome for so many decks including Hypergenesis and 1st turn counters.
Posted By:
Guest191090682
(2/8/2010 9:46:26 PM)
This card makes it possible/easier for the Hulk Flash combo deck to go off on the opponnents upkeep when the opponnent goes first.
Posted By:
BOSH235
(8/8/2009 1:34:52 PM)
Giant Fan.
Posted By:
littlebeast
(1/25/2010 12:03:45 AM)