just put it on a Isochron Scepter, and laugh.
Posted By:
Sanderleet
(5/23/2010 9:31:42 AM)
An early Boomerang is absolutely deadly if you take out a land, especially one that comes into play tapped like a Savage Lands or something. It also is a very reliable catch-all answer that will get rid of any troublesome permanent without shroud, at least temporarily.
Posted By:
SleetFox
(5/11/2010 10:34:04 PM)
When going first, if your opponent doesn't have a first turn play, this is essentially turn 2 time walk (bounce the land.) Which isn't as good as it sounds, but it is fun and hilarious. And a play that Wizards never wants to see happen again so I doubt that boomerang will ever be reprinted in a standard legal set.
Posted By:
Saikuba
(9/25/2010 9:54:57 AM)
Bounce is one of the most versatile effects in the game, and this is the fundamental bounce spell. Generates positive tempo, takes tempo from your opponent, or saves one of your permanents in a pinch.
Bounce is worse with damage not using the stack, but it is still a strong fundamental ability.
Posted By:
Pwnsaw
(10/17/2010 4:14:18 PM)
Basically when used early to bounce lands on turn 2 and 3, it's like taking a Time Walk.
Such an amazing and versatile blue card.
Posted By:
DacenOctavio
(2/10/2011 11:32:06 AM)
@Grimn777:
But then how do you explain the reprinting of Disperse in Scars? By that logic, surely Disperse is much too powerful. The same could be said for Into the Roil.
No, I can't see any reason for this not to be reprinted. It must be the lands... (Dammit, that's what I used this card for, versatility aside!)
Posted By:
Blackworm_Bloodworm
(10/19/2010 12:08:18 PM)
Sorry, Joseph_Leito but this card is far from overshadowed by Unsummon. Bouncing Lands or Planeswalkers can be much much more important that unsummoning a creature. Not to mention that this can bounce creatures as well. The immense and very useful variety of uses are what make this card so much better than unsummon.
Posted By:
person1234
(9/6/2009 1:00:55 PM)
Boomerang is by far the best bounce spell in the game, and the addition of planeswalkers has only made it that much better. Unsummon only targets creatures, and Chain of Vapor can't do lands, plus it gives your opponent a chance at reciprocation. Early or late, land or creatures or planeswalkers or enchantments, Boomerang handles them all for a turn, and that can make all the difference.
Posted By:
OmniMarconi67
(9/11/2009 1:26:17 PM)
Highly versatile card. Bounce any permanent, that is what I would call one of the "fundamental" abilities of Magic. Especially for blue, to deal with those pesky things it didn't get a chance to counter. And one of the few dependable ways to deal with Planeswalkers.
Posted By:
Locohead
(9/10/2009 2:27:28 AM)
REPRINT IN M12 pleeeease!?
Posted By:
mflanaga
(5/23/2011 1:22:56 PM)