What an awesome creature card! Shit starts to get crazy as soon as I have this card in play with my Trostani, Selesnya's Voice EDH deck. Depending on what I have in play/hand, I can populate, draw cards, get life, or pump my creatures, tutor for more creatures, play fog or other protection spells, etc, etc... ON EVERY DAMN TURN!
I first thought Trostani wouldn´t really be able to go crazy, since it´s really hard to go infinite with tap abilities, but this card here really convinced me about the opposite. Definitely a must-have in EDH if you play a green general and other cards with a strong tap ability.
4,5/5
Posted By:
Sootoo
(10/10/2012 8:46:10 PM)
Run with
Also keep in mind she is kind of "free to cast". You get the lands ready by next turn when you need it.
Posted By:
TheWrathofShane
(6/2/2013 8:42:05 PM)
I see the similarity between this card and Murkfiend Liege, but they are different. Notice that the Muse untap all permanents while Murkfiend Liege only untap creatures, and only blue/green ones at that?
No, Liege does NOT replace the Muse.
Posted By:
Cyberium
(7/2/2010 6:37:46 AM)
This is the card that get me into playing Magic way back when it was first printed. Its uses seem endless. The idea that Murkfiend Liege is better than this is just preposterous. Being able to untap all permanents you control gives you way more options. Even in G/U, it opens up your lands for counterspells. Play with Ertai, Wizard Adept, Temporal Adept, Vedalken Orrery, Leyline of Anticipation, or Symbiotic Deployment to destroy.
Posted By:
lordof1000mimes
(9/26/2010 4:38:09 PM)
Nice control creature, incredibly good with Opposition.
Posted By:
True_Smog
(11/9/2009 9:59:15 AM)
With her on your side, you can safely tap out and then still be able to do all kinds of stuff to mess with your opponent's turn. Also, she's insane with Opposition. 5/5
Posted By:
True_Mumin
(6/18/2009 3:29:08 PM)
This card will win you the game with anything that allows you to draw each turn.
Posted By:
dberry02
(6/14/2011 11:56:56 AM)
Obviously not great in many decks. But never bad, if only because it, at the very worst, gives all your guys a faux-vigilance ability. Not terrible then in pretty much any deck. Obviously rather fantastic in decks that are built around it (though Murkfiend Liege has stolen most of Seedborn's thunder).
Posted By:
Malachorn
(7/12/2009 7:34:21 PM)
I like this with Wake Thrasher.
Posted By:
Cryonic
(8/3/2010 11:12:26 AM)
Works great in Blue/Green, as it lets you be aggressive on your turn and frees up mana for counterspells on your opponent's turn. That's my favorite application, at least. And, of course, it locks opponents down in conjunction with Opposition.
Posted By:
Ragamander
(11/18/2009 11:53:58 PM)