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From across time and space and the vastness of the multiverse, he has come to untap two of your lands.
Posted By:
Kirbster
(11/10/2010 8:55:57 PM)
I don't think people are seeing how he fits in his niche... if played right, he will survive to do quite a bit. He belongs in creature decks, and therefore should have blockers already out. The final isn't (always) game ending because they also made it cheap enough to easily replicate. Mixed with overgrowth or other mana producing enchant lands, his first ability can make a big green deck explode off the line, his 2nd ability can keep you and him alive in the slow first steps of a large creature or sap deck, and his 3rd works equally well in either of these decks as well. In a big green deck, it gives you creatures the trample they need to use their awesome power (and a little extra power to boot), or in a sap deck it makes you horde of little guys four times as powerful... getting 5 saps past gets you 20 damage, plus any extra from small blockers getting trampled. Lastley, if you waited to overrun till the moment was right, then you are probably close to doing it again, or have a co... (see all)
Posted By:
orisiti
(12/24/2009 2:21:10 AM)
Oh Lorwyn, how I love thee.
Posted By:
divine_exodus
(1/10/2011 4:00:29 PM)
I give him such a high rating b/c of his low mana cost and the ability to pop his ultimate ability after only ONE turn (the turn you cast him). He can be troublesome to keep alive though, but at least he makes his own tokens to prevent his own demise.
Posted By:
Guest191090682
(6/19/2009 9:36:07 PM)
He is a powerhouse. 'Nuff said. One of the most powerful 'walkers they have printed.
His first ability means that he basically costs two. Which plays well with green, because he can protect himself by allowing you to play him and a creature for blocking in the same turn.
His second ability is used occasionally, from what I've seen, and is always good. A free 3/3? and it only delays his ultimate overrun one turn with its cost of -1!
His last ability . . . has there really been anything more iconically green than Overrun? And only a 1 turn wait before Garruk can activate it? There really is nothing more to say about this elegant speedy green effect.
The first green Planeswalker. And so-far the only mono-green one. But unlike most 'walker's abilities . . . his "build-up" ability and his "ultimate" ability have only a slight side synergy with each other. (He untaps lands that allows for a player to play more creature... (see all)
Posted By:
Queen_of_the_Fae
(2/12/2009 6:36:39 PM)
Why does he have the ame helmet as Venser, Shaper Savant?" Because he hunted and killed him. Man is the most dangerous game, and whiny blue wizards are the best game of all ;).
Garruk is amazing and is probably the best (if not the most flashy) of all 9 printed planeswalkers right now.
Posted By:
Hawk_man
(12/4/2008 10:29:14 PM)
I find most of the planeswalkers to be highly overrated, but Garruk deserves the hype. In my personal experience he's by far the most likely to actually make a serious impact on the board.
Posted By:
stygimoloch
(12/1/2008 12:38:30 PM)
To the comment of :2gg: put a 3/3 into play or :2:: do nothing, the Untap 2 lands ability isn't "nothing". Notably being green, you have atleast 2-3 fairly large dudes on the board ATLEAST by the time you play garruk. Then you put your opponent in a predicament where he/she either gets a) Overrunned or b) swing for garruk, essentially giving your opponent a time walk by swinging at garruk instead of your opponent and leaving no blockers, and leaving yourself wide open to losing a chunk of life.
Posted By:
wwcduck
(1/16/2009 8:00:19 PM)
@ jedijosh: Garruk should get 5 stars for being awesome, not b/c of being "too" good. Nobody should be modest about an awesome card, it's kinda degrading, after all, these cards were made broken on purpose, in each their own respect.
I got beaten being modest once, I was going to beat my opponent by just attacking for 1 b/c he was at 1 life, but he zapped the creature, and by sheer luck, cascaded into a life gaining card, which helped secure himself, and then I ended up losing.....we both determined it was pure luck that saved him, but it was still a sad thing to lose like that....
Posted By:
The_Somnambulist
(5/24/2009 11:40:14 PM)
As long as it doesn't get countered or something like that, you can use its +1 ability the turn it comes into play so it costs GG, essentially. Plus you get 2 extra mana a turn, plus padding for your health...it's ridiculously good. Definitely at least 2 in every green deck.
Posted By:
FlamingZelda
(11/15/2008 12:31:46 AM)