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Community Rating: 3.000 / 5  (72 votes)
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My opponent used the Dark Depths/Vampire Hexmage combo on turn 4. The next turn, he swung. I used this and View From Above. Next turn I used Path to Exile.

He was understandably ***ed.
Posted By: TheLionsMane (8/1/2011 1:00:03 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Great card. I run 4 in my Esper deck, it is so versatile. Not to mention that its always a nice card to juggle back and forth with a Filligree Angel using a Master Transmuter.
Posted By: niallcmurray86 (8/3/2010 12:31:46 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I can't believe how underrated this is.

It protects your creatures from Lightning Bolt and combat damage at instant speed.
It works as a removal spell by simply blocking with all your creatures - they take no damage.
It can simply block by itself at instant speed.

And at the end of the day, it's a 2/2 body.
Posted By: Sidek (2/27/2010 4:10:59 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


if you attack with all your artifact creatures, and play this card, then no damage would be done to your creatures, but they would still deal damage. great card for an offensive esper deck.
Posted By: Rafiqofthemany (8/14/2009 4:22:46 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Shieldmage punishes aggro decks whist playing Esper Beatdown. It really gets the value out of Sculler, Cannonist if you run it main, or SB, and even Court Homunculus as bears you don't want to march straight into 3/3 haste witherers, and 4/4 pay two life beat sticks - Once played creates a deadly weenie wall that they didn't know was there.

Also because of Sculler you can spot a Volcanic Fallout, or just prepare for one, and make it a one sided sweep instead.

Shieldmage might not be for your deck, or that aggro artifact deck, or SB in Affinity, but it defiantly is a very important spell in Esper Beatdown.
Posted By: Lestat13 (8/19/2009 12:40:27 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This must be seen in the proper context:
opponent: ha! I attack with my wooly thoctar and you can't do anything exept chump block witn that one little court humunculus you have left!
me: *taps for three, plays shieldmage and kills thoctar*
opponent:...
Posted By: Sholux (7/15/2009 3:01:37 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is like a Forfend or Sivvi's Ruse on sticks.

It's quite well balanced, but I don't like the "new way" of making instants useless by printing creatures with flash and CIP effects instead. A vanilla 2/2 is often just a short-time annoyance... not a real threat nbut a blocker. This is clearly in favor of limited drafts but feels so ugly during the normal constructed play.

Creatures with flash have some serious problems. Usually, you won't have the mana free if you need the effect and if you leave 3 mana unused to be prepared, you might lose a lot of speed. It won't protect your Esper creatures from cards like Firespout, because your deck is already quite slow and you either focus on flash + instants or you should focus on normal creatures instead

For me, it's a waste of a free card-slot I might have.... I wouldn't use it in any deck.
I would have preferred a sacrifice effect instead.
Posted By: Cheza (5/6/2009 1:11:18 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I really think this card should have said 'Makes artifact creatures indestructible this turn' As it stands, its use is very limited.
Posted By: silentbobus (6/19/2009 1:36:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


not sure about this guy. definitely not cool flavor wise, scrambles all kinds of signals in my brain
Posted By: davidhuman (4/26/2009 1:39:26 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I think a few of these guys would be good side boarded in the case that you face burn damage or to push through for one turn.
Posted By: Godaime (6/9/2009 6:08:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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