so far the only common i've seen that is consistently at least a dollar on abugames. well, terminate too.
Posted By:
ect562
(3/8/2010 9:18:42 PM)
@azazyel
I agree in all essentials with what you're saying. Also I like how you were reserved enough to use the term "crud" in place of a profanity immediately after using the phrase "rapes your face".
Posted By:
BestFriendNighthawk
(7/31/2010 11:24:52 AM)
I love how even when i splash {U} in a deck, just the act of reaching over to my untapped {U}{U} can cause other players to cringe... I'll admit I'm a {G} player at heart, but I tip my hat to this spell, both in functionality and in the joy of pitching a "decoy" spell, have it countered then proceed to cast my game winner uncontested. Fun for both sides of the table!
Posted By:
tcollins
(7/31/2011 12:16:47 AM)
@Sironos: No, abilities of permanents such as creatures and planeswalkers are not spells and so cannot be counterspelled. There are a few cards that can counter abilities, but there aren't that many and they will specify that that's exactly what they do on the card.
Posted By:
Chosen_of_the_Dark_Sun
(6/27/2010 11:47:24 PM)
way better than cancel
Posted By:
fanofmagic
(7/21/2010 3:19:54 AM)
For people complaining that this is a broken card, let me direct you to Ancestral Recall, which, unlike Counterspell, is a card that caused a major imbalance when it was around, hence why it will never be reprinted. With Counterspell, keep in mind that, even unlike Doom Blade and Lightning Bolt, you have to leave your mana pool open in case your opponent does something you do not want resolving. If you see this as "too much" of a problem, remember that Counterspells/Cancels/Mana Leaks/whatever can still be countered. You'd usually have to run blue in order to do this (unless you have Dash Hopes or something similar) but it's far from a card that will completely ruin the game. Long explanation short, Counterspell isn't any less game wrecking than a Lightning Bolt or a Path to Exile; there are thousands of cards in Magic which, in turn, presen... (see all)
Posted By:
Keiya
(8/17/2010 11:19:29 PM)
I've got to admit, under Standard Construction, mono blue is so very weak. I've tried everything from millstone to various control. I've even built tap-out. Nothing works. Even green gets rewarded for our various lesser counter spells by chancing out an Emrakul, the Aeons Torn off of a single Summoning Trap though a Rampaging Baloths from a countered Lotus Cobra is kinda weak too right?
Yep, counterspell is so broken in standard right now that red even gets a few ways to deal with it like Reverberate and Ricochet Trap .
Those are just off the top of my head. White gets stuff like Emeria, the Sky Ruin and Sun Titan, albeit costly compared to the outrageous couterspell. Dunno, I don't play much white except for the control cards I must have to be competitive.
How about black? Insert any recursive card here. ... (see all)
Posted By:
Past_Dark877
(9/4/2010 2:25:23 PM)
Ok, so I have not played this game since the early 2000's, but my take on counterspell is this:
My main deck was a UW control deck with various control cards and walls. We were a group of friends who played it, all for good fun, ages 15-12. It wasn't a bad deck, and I was a decent player, yet most of the time I got my ass handed to me because the people I played against were better players than me. So this is not an overall god-mode, instawin card like people think it is. It can do some heavy damage, yes, but so can other cards. Many other cards actually.
And I totally agree on the entire "thinking"-thing. If I just carelessly countered stuff my defeat was sure because the guys I played against, and remember these were younger than 15, KNEW HOW TO PLAY THE GAME. It goes both ways. A bad player will loose even with all the power cards and counterspell at his disposal. Good players knows how to use it and good players know how to work against it.
Just my 2 cents.
Posted By:
Meathim
(5/16/2011 3:05:23 AM)
@ sironos no, the planeswalkers abilies are activated abilities, not spells, a counterspell cannot counter them... not to say theres not ways to counter them though, they are still activated abilities...
Posted By:
Zinniz
(7/31/2010 10:56:11 PM)
This version of the card is absolutely awesome in art, flavor, and utility.
But of course, everyone wants them so they're a bit more expensive than normal.
Posted By:
Evermint
(8/6/2010 1:07:22 PM)