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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.571 / 5  (387 votes)
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Oh, wow, people. I haven't seen such a heated debate since that one woman who was on life support.

To Azazyel: *applause* "encore! Encore!!" *more applause*

To ScissorsLizard: Counterspell is very powerful indeed, yes. However, I've seen people play good counter-control decks and still lose. There is some extra amount of cunning required to make counterspell the powerful card it is. If a person goes about the game to the point that they play a counterspell against Ulamog, they deserve to counter him. On the flip side, how would anyone feel on the wrong end of an unanswered Eldrazi??
I do see a little point, ScissorsLizard (if you ever come back to read this). The main resolution between you and everyone else is this: the game is more fun when the decks, and the players somewhat, are on similar power levels. ScissorsLizard's validity lies in the fact that if a player is successfully playing any kind of counter magic, then that player is on a higher tier than other players. And ... (see all)
Posted By: Enchantment_Removal (6/10/2010 2:57:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Well cancel is still better because it can hit all spe... what?

Oh nevermind this card is in fact the shit
Posted By: JL_Weber (12/4/2009 4:17:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Awesome card. I don't feel this card broken. Actually it would be fair for blue to get this card. All of the colors get usefull cards and blue doesn't get anything.
Posted By: Chuy_Arcadia (12/31/2009 1:47:26 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Counterspell is a fantastic card. But the "Wizards is dumbing down blue and powering up every other color WAAAAH WE WANT COUNTERSPELL MOMMY" argument simply doesnt work anymore. Saying that they aren't reprinting this card allows timmies to run wild can be turned around. Counterspell costs two mana and is pretty much a hard answer to every spell. For two mana. Anything. In my opinion, it doesnt take very much thought to draw go and then counter the hell out of an opponent. In fact, maybe less than a timmy. Well, a good timmy. A good timmy has to consider mana ramp, protecting those big creatures, a draw go control deck just screws with everybody. A goood timmy deck takes just as much thought as a goood control deck. We have cards like deprive and cancel and stoic rebuttal now, those cards make the BLUE mages think instead of just "mindless" draw-go play.

Hypocrisy, thy name is Counterspell.

And im not just an angry timmy,... (see all)
Posted By: TheSwarm (1/2/2011 11:09:59 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I don't think this spell is 'overpowered' at all, in fact I think it's for the blue deck what Lightning Bolt is for red. It's just solid. Consider that there are plenty of creature cards with CMC of 2 that when played can do some nasty damage to you. If that opponent is running a blue deck and didn't get the starting turn, with only a Cancel they're going to have to wait an extra turn after your next before they can play it anyway. By which time your opponent will probably have the upper hand anyway.
Posted By: Fenizrael (8/12/2011 5:49:03 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I love this art. But honestly I dont mind cancel. They have made the descion not to reprint hardcounters at this cost without a drawback (Deprive), and have stuck with it.

With this on the loose in modern and standard, other counters wouldn't have a chance. Plus in future sets, cards like Negate and Essence Scatter would have to cost Blue to compete. In a dual filled land base BlueBlue is no sweat, so the colorless mana doesn't really matter.

But for tabletop casual, pick up x4 of these, its totally worth it :D
Posted By: TheWrathofShane (10/21/2012 6:46:53 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


No it's not overpowered, for Christ's sake stop saying that! It's perfectly fair and it's always been a part of blue decks, and guess what: players dealt with this spell (baiting, uncounterable things, manlands etc.). I sincerely believe that if this got reprinted right now, it would only be better for the game as a whole. The creatures keep getting more and more powerful, but blue counters SUCK nowadays. They even got rid of Mana Leak, I mean come on! Nerfing the counters, nerfing the instant-speed draw... How much further do you plan on torturing the poor blue control players, Wizards? How about just getting rid of the color blue altogether? This sucks...

Oh, and the art on this version is just SICK! Flavor text rules, too.
Posted By: True_Mumin (6/17/2009 4:01:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


<3 The ARTWORK!!!!

WHY?! We need it back! I wanna use it outside casual so I have an epic Blue artwork deck alongsid ePOnder ;D
Posted By: boneclub (2/5/2010 11:11:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A UU Counterspell...and it's reprinted? Awesome.
4.0
Posted By: PaladinOfSunhome (9/17/2009 6:51:38 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I think DarthExecutor needs to rethink his perspective on overpowered. may I venture a guess as to what colour deck you play? green, perhaps?
Posted By: kittyspit (12/28/2009 12:50:21 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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