x If you're looking for a specific comment, check the other printings as well.
Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.571 / 5  (387 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
Popular Comments
Hide Comments
Only show me comments rated:
 stars.
<<  56789 > >>
The epitome of Blue.
Too bad I never play it.
Posted By: Cigarette (1/13/2010 9:56:16 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I understand how awesome counters are in blue, and how somewhat needed they are in standard, but coming from someone who enjoys viable strategies and has a friend who is one of those "Lets stock up on counters and Mind Control" and literally has no thought besides being annoying. I don't think anything upsets me more than a game where you almost need to ask your opponent if you can play something cause they can counter (and sometimes bounce) literally everything you ever want to do. I understand putting a few counters in a deck with a plan/strategy but shame on all who stack their deck with counters and think its the best thing in magic ever. One big F-u to that. Maybe this comes from someone who does have a green fatty deck, but damn if it ain't really frustrating when your tempo is down tenfold just cause someone can, the cheap CMC is what makes counters stupid I think, especially this one. I won't deny its a great card but 2 mana for a counter just ruins everyth... (see all)
Posted By: Wasret (2/8/2012 2:46:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The problem, I think, that most people have with Counterspell is that there's no spectacle, nothing to imagine. If you play a Deep Spawn and it gets Path'd, you can imagine that your giant lobster-beast flailed its way through your summoning portal, water gushing in along with it, only to be consumed by white light and slowly vanish into oblivion while screaming horribly. This would make a cool movie, you think. Now try to imagine someone casting Counterspell on the same Spawn. The portal opens, and nothing happens. You would walk out of that theater. You never get the creature is the difference.
Posted By: ClockworkSwordfish (11/18/2010 12:13:34 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


How can one not love this card?
Posted By: Dark_Raider (8/11/2009 5:49:01 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Storm Crow's better. It's more splash-able.
Posted By: TheFarmer (2/16/2010 3:38:16 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Isn´t Cancel just a *** Counterspell?
Posted By: Warrior57 (4/27/2009 8:18:38 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Sir Doom: Most overpowered cards don't win the game for you. Black Lotus just gives you mana. Ancestral Recall just gives you cards. Well, unless you deck someone with it. If you stop everything your opponent tries to do, Storm Crow can win the game for you.

Counterspell, in my opinion, makes for easy decisions since it can stop all spells that can be countered. In Standard, Negate and Essence Scatter are perfectly acceptable counters, and they require more knowledge to use correctly.
Posted By: Rainyday2012 (9/21/2009 12:49:52 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


They probably stopped printing this card because friends would get violent with each other over this card. It's all fun and games till someone gets exactly the card they've been waiting for, only to have it shot down for 2 blue mana.
Posted By: Revelation666 (6/5/2010 12:46:26 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'd like to make a point that doesn't seem to have come up as much as it should:

The color pie is the core of the game. It makes it balanced, diverse and keeps it revolving. One of the most important parts of the color pie is that each color has types of permanents that it cannot deal with (except for greedily exploiting very specific interactions).

This keeps the colors' power level in check, ensuring that monocolored strategies will have inherent "holes" in their plans and that to patch them up, they'll have to pull themselves a little out of focus to gain access to other mana colors.

Blue counters. It can stop anything that it cannot deal with. No matter what it is. And even if it cannot do that, it can still bounce it at a crucial time. At the same time, it's the color that gets to do quite a number of advantageous things in instant speed. That's too strong a combination of characteristics.

{U}{U} may seem a tight requirement, but it is not. It's quite feasible in... (see all)
Posted By: Falgorn (6/16/2011 11:51:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


For all you who are whining. This is not overpowered if you think of it this way it's 1 card that counters 1 card meaning the person playing it has dedicated 4 of the usual 60 cards in a deck to counter 4 of your 60 cards meaning the person playing it could have put ANY other card but decided by (THINKING, hard concept right?) to instead of putting in damage or creatures to put in something that would take away from your damage or creature etc.

It is exactly like some one playing white who decides to put in a Swords to Plowshares rather than putting in those other couple of soldiers. Or think of green who puts in Fog so that he is safe from combat for a turn it's sort of like he countered that Overrun you just played is it not? Or think of black who puts in cards like Duress or Thoughtseize so that they can get rid of something BEFORE it hits the field exactly as if they played a Counterspell but wait whats that Thoughtseize and Duress and Swords to Plowshares and Path to exile only c... (see all)
Posted By: Dreki (6/16/2010 11:07:25 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue