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It definitely has its place. There are other options out there (Path to Exile, Swords to Plowshares, Oblivion Ring, Journey to Nowhere, Wrath of God, Day of Judgement, Temporal Isolation, Arrest, Faith's Fetters, Bound in Silence, Brainwash, Cage of Hands, Cessation, Cowed by Wisdom, Crystallization, Hobble, Ice Cage, Kirtar's Desire, Prison Term, Rec umbent Bliss, Volrath's Curse, and Weight of Conscious, to name the majority I know of), and they all have their place, be it in casual play, constructed, limited, or in crazy wacky fo... (see all)
Posted By: Lateralis0ne (9/13/2010 6:05:01 PM)


hmm, yes it does have its place that is very effective like most white removal
Posted By: qaq456 (12/10/2010 12:48:04 AM)


I love the Mirage art, glad it's now a part of the main set.
Posted By: ROBRAM89 (1/13/2011 8:05:22 PM)


Great long-term threat lockdown. Reliable in that it comepletely locks down big dumb threats, especially in decks with no enchantment removal. It also counts toward other things, like Sigil of the Empty Throne and Kithkin Rabble.
Posted By: DacenOctavio (2/2/2011 11:52:27 AM)


Wanna see Grakk get his own creature card eventually!
Posted By: Raszero (7/1/2011 4:29:07 PM)


ICEFANG13: This is for limited. Journey to Nowhere isn't in this set. Neither is Path to Exile.

Most people won't get a full playset of Condemn in limited and even less so for Day of Judgment (which is used in a different situation anyway.) This is white's stock creature removal for the set.

Edit: Ah, so you were making more of a comment about it being less than relevant in standard as opposed to a complaint that it's not good enough. Got it.
Personally, I'm with you on the flavor aspect. I like the concept of white making a huge, raging creature suddenly go "I'm sorry, I just can't fight anymore." Swords to Plowshares was similarly flavorful, whereas the other exile stuff is less so.
Posted By: Artscrafter (7/13/2010 12:47:07 PM)


I had a beautiful dream that Wizards fixed the color wheel by restricting O-ring, path, swords, and journey to vintage. Suddenly cards like this became, rightfully, white's answer to creatures. And Condemn rightly took its place at the top of the white removal hierarchy.

Ah well, a guy can dream, right?
Posted By: Paleopaladin (9/10/2010 11:35:04 AM)


**** ****.
Posted By: Anathame (10/23/2010 11:13:11 AM)


Same problem as counterspell. I can spend 8 mana on an amazing creature, and you can spend 2 mana to make it useless. Stupid.
the difference is that the creature would win the game for u and this card cannot single handed beat u it will just slow u down
Posted By: prolifFTW (5/4/2011 3:52:45 PM)


Journey to Nowhere is almost always preferable.
Posted By: Eved (7/9/2010 5:15:23 AM)