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Community Rating: 3.438 / 5  (136 votes)
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I personally like this much better than the other 2 {U}{U}{X} draw x cards simply because this one shuffles. The kind of deck you run this in can often times wind up drawing it twice, and can occasionally deck themselves, so having a shuffling card can prevent that possibility.

I also find it funny that people get mad when powercreep happens then you get say a card sucks because there are better older cards. Make up your mind people!
Posted By: bijart_dauth (4/3/2011 12:24:49 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Guys, this is instant card draw. Why all the hate?
Posted By: Tiggurix (6/3/2011 4:09:31 PM)
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PEOPLE! MIND SPRING SAYS YOU DRAW X CARDS! THIS SAYS TARGET PLAYER!

Infinite Mana Combo + this = enemy draws entire deck. End turn. Win game. Bam.

Even without infinite mana, in Two-Headed Giant, you can give your allies cards. And you get it back every single time you play it. I'd say that's worth the extra one mana, don't you?
Posted By: TheLionsMane (6/13/2011 6:42:59 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Myr Infinite Mana combo, as others before have stated. 2 Galvanizers to untap the others, and at least 2 mana's worth on Myr on the field and you have infinite mana, however long it takes to tap them all.... Anyway, EACH Zenith has its uses with this (Well, Black and Green are a bit more difficult, but...):

White Sun's Zenith: Instant-speed, infinite 2/2 Cat Tokens.
Blue Sun's Zenith: Instant-speed, infinite draw on opponent to auto-kill, or "draw 20 cards from own deck. Shuffle this back into your deck" at instant-speed, to have them all at the start of your turn.
Black Sun's Zenith: Kill anything and everything on the field. Bit worse with the Myr infinite mana, since all of your Myr die. More of a "you can win with your creatures next turn? No. You can't" use.
Red Sun's Zenith: Um, Demonfire that can be countered, but can reshuffle itself, with infinite damage to enemy whil... (see all)
Posted By: mrhardy12 (6/19/2011 6:06:18 AM)
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Jaces ingenuity is better until you hit 7 mana with this.

Still fun to infinite card draw someone else though.
Posted By: Studoku (5/15/2011 4:14:25 AM)
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This zenith alongside Red Sun's Zenith are the only zeniths that can directly win you the game with enough mana...Although generally the Green Sun's Zenith and Black Sun's Zenith will be more useful...
Posted By: tcollins (4/19/2011 9:49:37 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


The foil version of this is so ridiculously pretty. And affordable, reusable instant card draw for control decks is juicy in a playing field without JTMS.

@ smokermatthias:

Damage has a habit of getting prevented, and also life gain gets in the way of things; people can't gain library. It's like the one life total that only goes down, poison only goes up, life-life is wonky and goes up or down, and things like Lich and Phyrexian Unlife can make burn useless as a win condition entirely. I know only one creature that actively stops you from getting milled out through being forced to draw your library. There are others that keep you from being targeted, but they can be dealt with, especially in blue decks which have an out to Leyline of Sanctity where red decks just crumble. Besides, High Tide style decks are funn... (see all)
Posted By: DacenOctavio (9/10/2011 1:15:54 AM)
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Instant speed and reusable (if you're very lucky or running a full set). Perfect. In a control deck, with a lot of counter and bounce to control or delay the game (like the REALs and once gone mono-U decks), mana won't be a problem.
Better than Mindspring, because it's can target the oponent.
Better than Braingeyser, because it's instant speed.
And also can make a instant win in combo decks, like the infinite-myr combo.
Nice one, in my opinion.
Posted By: grandpraetor (11/16/2011 2:58:24 PM)
Rating: 
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@ClockworkSwordfish
Myr infinite mana combo. With that, you can make target player draw
-cue brass flourish, quick close up-
One hundred billion cards.

EDIT: Well now hold on just a second. Those Vedalken...that pose looks awful familiar. Could it be?
Praise the sun!
Posted By: MyrBattlecube (11/16/2011 8:42:42 PM)
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I say 4th and 5th turn are crucial if your deck is a blue/splashed colored control deck so having to draw an additional one card is kinda important. But hell this is awesome if you control the board and if you're stacking up lands.
Posted By: jumpenrun (11/29/2011 7:29:44 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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