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Community Rating: 3.464 / 5  (56 votes)
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Really a great common. Attaching this to something with double strike or intimidate or even flying can be a game winner. I love that it just keeps growing, and first strike is so useful.
Posted By: RowanKeltizar (4/2/2011 2:15:24 PM)
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First strike, in red. A tidy way of dealing with infectious creatures.
Posted By: Spideredd (5/28/2011 4:17:43 AM)
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Unreal card as far as enchanting goes, or even equipping.
Turn three you can throw out a priest of urabrask as a 5/1 first strike... enough said
Posted By: MagicTheGaythering (6/3/2011 10:17:16 AM)
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Give it to Child of night and you got yourself a match.
Posted By: Valyant (9/2/2011 1:39:17 PM)
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Blanchwood Armor goes Red, awesome.
Posted By: kashonismw (10/16/2011 11:18:48 AM)
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A very good enchantment, actually worth running outside of sealed draft, IMO. I love that it scales, and it outclasses my previous favorite card like this, Granite Grip.
Posted By: LocoLarue (3/3/2012 11:38:55 AM)
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@ all enchantment/aura haters...

"The thing that I don't like about this card is when the person I'm playing against stops it."
Umm...isn't that the point?
Posted By: MindAblaze (5/25/2012 3:11:16 PM)
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The thing I don't like about this one, is that the creature that it enchants is still susceptible to whatever burn could have killed it before it was enchanted. :\
Posted By: Crag-Hack (6/22/2011 11:15:40 PM)
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Lots of power with lots of risk. To bad red does not have hexproof, and this aura wants to be in a mono deck.
Posted By: TheWrathofShane (11/10/2012 2:28:18 AM)
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Played this on Earth Servant the turn after I got him out. I had a 10/10 for 9 with first strike.
Posted By: atemu1234 (1/28/2013 3:34:01 PM)
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0.51.01.52.02.53.03.54.04.55.0