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How big is Isperia anyway?

Even if her ability never comes into play, you can still swing for 6 in the air.
Posted By: Trygon_Predator (9/26/2012 1:35:10 PM)
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Going right into my Isperia the Inscrutable EDH.

Oh jesus what did she eat to get so damn big. She's the size of an Eldrazi titan.
Posted By: RAV0004 (9/30/2012 2:46:28 PM)
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I would argue that drawing spells does win you the game, albeit not is as flashy a manner as casting a bomb of a creature or resolving a killer spell. Draw gives you access to the resources you need to win the game in the first place, which most opponents will hesitate to allow if they can help it. Isperia makes an aggressive opponent think twice before swinging with his army because what are the odds that one of the three, four, five, or possibly more cards you draw as a result of his attack give you exactly the spell you need to either buy yourself more time or completely turn the tables on him? That said, I agree that she has a degree of anti-synergy with both her guild and her colors, as Azorius' detain mechanic stops creatures from attacking anyway, and blue and white have things like Sleep and Pacifism or Arrest. All in all, not my favorite guild leader, but as someone else pointed out: 6 power in the air for 6... (see all)
Posted By: Avensai (9/26/2012 1:57:51 AM)
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Oh hello Isperia, didn't expect to see you again.
With much less narrow abilities I might add.
Posted By: shotoku64 (9/27/2012 10:15:47 AM)
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Grossly underestimated. At the prerelease today, she saved my butt over and over again. Once, particularly memorably, I drew Druid's Deliverance and populated another 4/4 trampling rhino. tons of fun.

Not sure how she'd perform in standard, but drawing cards is always good.
Posted By: TherealphatMatt (9/30/2012 5:42:15 PM)
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@Ferlord
On the other hand, drawing cards doesn't win you the game.

Sorry man, but you could not be more wrong about this. Drawing cards absolutely wins games. It's the reason why Goblin Piker is bad in every constructed format but Dark Confidant is one of the best creatures ever printed.

Now Isperia here is a bit of a mixed bag. She leaves the option open to your opponent, which is usually not viewed favorably, but she is very much something that must be dealt with or you lose. Of course her real downside is her 4 toughness, there are a lot of ways to deal with that even in limited.

At the prerelease I cast her about 5 times, once she got countered, once she got hit with Auger Spree, twice my opponent just stopped attacking me (I won a turn or two later), and in only one instance did I actually draw cards from her (again, winning soon after). It's a powerful ability if it can basically make your opponent g... (see all)
Posted By: Pinto331 (9/29/2012 10:16:52 PM)
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This card is just incredible. 6/4 flying in UW AND card advantage is huge. However, it might not be THE best UW Legend... We can't forget the Geist!! (:
Posted By: Gcrudaplaneswalker (9/28/2012 9:54:30 PM)
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I must agree with our friend "lotsofpoopy" that the draw ability is synergetic with detain. You detain their biggest threat, and they'll be even less likely to actually hit you because the weaker attack they can pull off has drawbacks. Detain also slows them down so that you get to actually use the cards you draw.

Any aggressive-many-creature deck gets boned unless they can take you down in one or two swings. Either that, or your deck is bad because you can't make anything happen with your several shiny new cards.
Posted By: Domak (9/29/2012 11:56:54 PM)
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I'm saddened that she's not a sphinx advisor. C'mon, Wizards. I feel like my advisor tribal deck is never going to get off the ground!
Posted By: RJ.693 (9/30/2012 6:09:59 PM)
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Correct me if I am wrong, but this triggers for every attacking creature. Not bad at all.
DoragonShinzui: Her 6/4 body doesnt discourage attacking you as much as 4/6 would. (Actual statement from R&D) I also like it this way, because she can both help you when under siege and finish the game fast.
Posted By: zipec (7/5/2013 4:02:15 PM)
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