No, no, no. See, you're paying 1R for the 3 damage, so Searing Spear. Then the card draw is an extra 1. Instant speed card draw adds another 1 onto that, so you have 3R. But it's gotta be inefficient if it doesn't cost you a card, so it adds on an extra 1. And as for that last 2 colorless mana? That's so that you can't play this and Storm Crow on the same turn. Otherwise it would be broken.
Posted By:
Shadoflaam
(7/25/2012 10:48:55 AM)
I would say that this probably came about as a result of them wanting a red cantrip, but deciding to make it unusuable because red shouldn't get good card draw, but then I asks myself: did they really test this out at 6 and determine that it was too easy to use?
Posted By:
Saikuba
(11/7/2011 10:12:43 PM)
One of those cards that gets progressively worse with each new release. Is there anyway to rate this below 0.5/5?
Posted By:
BongRipper420
(10/5/2012 10:39:51 PM)
Seven mana?!
Posted By:
Aquillion
(4/28/2013 4:11:17 PM)
I see where they were coming from, but think about it, lightning bolt is 3 for r, drawing a card costs 6?
couldnt they have made this a slowtrip and decreased its cost to 2r.
but i see why they made it like that, but it doesnt stop it from being crap
1/5
Posted By:
Ava_Adore
(1/24/2010 4:23:16 PM)
So, I'm paying 6 extra for a cantrip.
Awesome.
Posted By:
luca_barelli
(10/26/2011 1:03:50 PM)
This is obviously a overflow bug. The card must deal 18 damage (6 lightning bolts + 1 mana for card draw) but magic only uses 4 bits for damage so the maximum is damage that can be dealt is 15. This cards resets the counter and overflows 3 damage.
Posted By:
Cthulhu_Shin
(6/4/2012 4:26:28 PM)
*flavor-wise* why do i have to run dry my whole country from mana to throw a piece of coal,while i can cast a lighting bolt just by looking to a mountain ???
Posted By:
kronos1225
(7/19/2013 9:14:37 AM)
The only good thing about this card is giggling at the comments here ;)
Posted By:
RichardJesperson
(8/11/2010 1:07:20 PM)