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Here's a nice infinite combo with the dragon. It comes from here (and there's more details there too):
http://www.starcitygames.com/php/news/article/3318.html

What you need: Land, Animate Dead, Worldgorger Dragon.

How it works:

1. Cast Animate Dead, targeting the Dragon
2. Dragon comes into play, it's ability goes on the stack.
3. The ability resolves, and all my other permanents leave play
4. Since Animate Dead left play, Dragon goes to the graveyard
5. Since the Dragon left play, the land and Animate Dead return to play. Animate Dead triggers, targeting the Dragon.
6. In response to Animate Dead's ability going on the stack, tap the lands for mana.
7. Animate Dead resolves, Dragon comes into play, everything else leaves play.
8. Steps 4-7 repeat endlessly. Your mana pool fills.
9. You can interrupt the sequence to play an instant.
Posted By: Roxolan (12/9/2008 12:53:32 PM)
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This guy shamelessly used the same art for Stone-Tongue Basilisk and Worldgorger
Posted By: DELIGHTFULWHITEMALE (7/20/2012 7:00:37 PM)
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Try Worldgorger with Jokulhaups. Tap enough mana to cast Jokulhaups and leave it in your mana pool, then cast Worldgorger. Your permanents will be swept away, leaving just the Dragon. Next, cast Jokulhaups. All creatures, land, and artifacts in play are destroyed, including the Worldgorger, but that'll allow your cards to return to play. You just decimated your opponent(s), but you're at full strength.

It's expensive, but hey, who said fun combos needed to be fully practical?
Posted By: Guest1741815526 (1/28/2010 12:58:13 PM)
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The Feb. 2009 version of the comp. rules says

421.4. If the loop contains only mandatory actions, the game ends in a draw.

But here there are not only mandatory options because you can continue to fill up your mana pool (which now can't even burn you if your opponenet breaks the loop after countering your kill move). And that's just it, this combo requires a kill move that can use all that mana in your pool (some arbitarry number that you state, for example, 200 billion). One such move layed out on the StarCity site is Ghitu Fire which is used instead of say a fireball becuase it can be played as an instant. There are numerous other and some better ways to use the mana as well.

Good stuff.
Posted By: Mr_Hendry (7/18/2009 7:23:33 PM)
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When you are flickering your lands in and out of play to make infinite mana don't forget to tap your Bazaar of Baghdad to grind your deck until you see your Oona, Queen of the Fae. Dump her in the graveyard and Animate Dead her and remove everyone's library from the game (as well as make a bunch of tokens). I think that's how it usually happens... Yes that's it...
Posted By: SentByHim (9/15/2009 2:44:40 PM)
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Have animate dead target a rune-scarred demon in your graveyard to break the loop and tutor for your kill spell.
or target Ambassador Laquatus and mill them out.
Posted By: roguepariah (8/3/2011 10:21:37 AM)
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I hate when a normally fun card is broken by a combo, making it hard to use said card in multi without getting ganged
Posted By: Kryptnyt (3/23/2010 6:15:25 AM)
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Rule question:

Patriarch's Bidding four of these onto the battlefield. What happens?
Posted By: Gabriel422 (6/7/2011 6:35:37 AM)
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@gabriel: All 4 dragons enter at the same time, which puts all 4 of their first abilities on the stack in whatever order you prefer (it doesn't matter). The first of 4 abilities go off, exiling all but one worldgorger. This triggers the second ability of all 3 exiled worldgorgers, which return nothing since their first ability hasn't gone off yet. For the sake of simplicity, I'm going to start naming worldgorgers by letters, A, B, C, and D. A will be the worldgorger currently alone on the field, while B, C, and D are the ones in exile.

The 'return to play' abilities of B, C, and D, all fizzle, since they never exiled anything in the first place. However, you still have the exiling abilities of B, C, and D, on the stack. Resolving the ability of B removes A from the battlefield, which triggers A's final ability, returning everything to the field, including B, C, and D. This triggers the exiling abilities of B, C, and D, which puts all 3 of them on the stack, again. Say you choose to re... (see all)
Posted By: MrBarrelRoll (6/16/2011 9:54:08 AM)
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@ClowWizardEriol: A permanent that leaves the battlefield and re-enters is treated as an entirely new permanent. Any cip/leaves play effects of the permanent will also trigger each time it leaves & re-enters play, and this could easily be used to your advantage (this + and red permanent with a cip effect = an arbitrarily large amount of damage) however, avoid ravnican boucelands in a deck based around this card
Posted By: exterion (12/27/2009 2:14:29 AM)
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