Usually modal spells are a bit overcosted for what they actually do. They are usable because of the added flexibility that they give you. For example Assault // Battery gives you a sorcery shock or a green hill giant. Neither option is great on its own but the choice to vary between removal or threat makes it playable.
Here any combination of the two abilities is already worth four mana. When you consider that there are six different possibilities for its casting mode, all of which are on curve, the flexibility that this gives you is insane.
Posted By:
Saikuba
(11/10/2013 3:23:53 PM)
Blue card remains blue.
Posted By:
Nucleon
(6/11/2013 5:48:35 PM)
I happen to love that there's the occasional incentive to monocolor. As others have pointed out, this is the chief of medium-cost blue spells.
Despite the "expense", it's so horribly versatile. It can bounce resurrected monsters, stop hoards of unblockable and hexproof monsters in their tracks, counter spells and on-tap abilities and give card advantage and trigger on-draw effects all at instant speed.
As if I wasn't already automatically suspicious whenever anyone kept that much blue mana untapped at their end step.
Posted By:
Hepatizon
(9/14/2013 10:40:37 PM)
Probably the only counterspell that will still work when you pull it with Epic Experiment.
Posted By:
Okuu-chan
(8/11/2013 8:37:24 PM)
Blue blue blue. Quite possibly the bluest card ever. And I love it.
Posted By:
SyntheticDreamer
(6/10/2013 7:28:27 AM)
Best instant in Modern? Maybe. This card does almost everything. Resolving it generally means you win the game.
Posted By:
The_Trendkill
(6/5/2013 4:48:42 AM)
more like an obscene command.
Posted By:
chainsmoker
(6/6/2013 11:44:41 PM)
Jace, the Mind Sculptor is essentially Cryptic Command on a Jace Beleren Stick. o.o
Posted By:
DarthParallax
(6/5/2013 12:39:17 PM)
super versatile card. and not too much mana to cast it. It really should be 5 or 6 mana for all it does.
Posted By:
SparkToZen
(6/18/2013 8:27:52 AM)