@Taudisban: I'd have loved to see cards of Gisa or Geralf, but I doubt either of them are 3 colors. Gisa's cards are all black and Geralf's are all blue (Geralf's Messenger has one of Gisa's glowing jigsaw puzzle pieces, so I assume it's delivering a message TO Geralf, not FROM him).
As for a legendary werewolf, Mark Rosewater has said production costs of double-faced cards are too high to be included in supplemental products. Besides, a double-faced legendary creature would interact weirdly with the legendary rules.
Posted By:
MisterAction
(10/30/2013 3:18:51 PM)
This is a lot of fun if you build the deck correctly. Focus on big spells with splashy impacts and backup ways to cast them with mana rocks like Chromatic Lantern and ramp such as Burnished Hart. Jeleva will occasionally hit spells like Cultivate from your opponents as well, so you can manage to cast her more than once since she WILL die a lot when your opponents see what gets put under her. Be sure to have ways to give her haste!
For more on-theme goodness, if you enjoy being clever, play extra combat effects like Fury of the Horde, World at War, and Savage Beating, and manipulation effects like Strionic Resonator. (This works with both triggers as well, double your exile count and cast two spells during combat!) Other clever ideas are Beacon of Unrest and Beacon of Destruction, since they shuffle t... (see all)
Posted By:
Pick15
(11/18/2013 1:18:22 PM)
Comparable to Kaalia, and some may argue that compared Jeleva lacks in power.
I think this is wrong because true power lies behind the fun and interactions of the cards. Man this card is way cooler. And may singelhandedly win games if one sees all the potential and expensive instants and sorceries in EDH.
My favorite of the generals, and made me settle for the right deck!
Posted By:
Exofori
(10/29/2013 5:17:20 PM)
So, new Innistrad legend and it is not a legendary werewolf or Gisa or Geralf. Someone screwed up.
Posted By:
Taudisban
(10/29/2013 11:39:31 PM)
…Well, this seems weak until you look at stuff like Time Stretch, Plague Wind, Army of the Damned, Overwhelming Forces… well you get my point.
Posted By:
LeDvd
(10/29/2013 7:46:22 PM)
This card has some flaws, but overall she looks fun to play. I was hoping for a card like this to helm an aikdio deck that uses Mind Control, Rise from the Grave, and Memory Plunder effects to uae opponents resources against them and shake up how the deck plays from game to game by relyong on opponents. Before now there wasnt a really on-theme Grixis legend for such a deck. I do wish she didnt exile your own stuff, because the fun of her is what of other players you get to mess with, and I wish she could cast creatures as well to better connect with the Mind Control and Rise from the Grave parts of such decks, but oh well. She will be a fun legend anyway.
As for why WotC made her and not some other Innistrad character: they probably designed her first then went to flavor her, and she didn't fit with what is known of Gisa and Geralf. After all, Jeleva fills the Grixis aikido hole I mentioned above, and more necromancer lege... (see all)
Posted By:
sarroth
(11/3/2013 6:28:46 AM)
Underrated thus far. She basically gives you a second hand which you can cast from for free. She's going to wreak some havoc.
Posted By:
LordOfTheFlies87
(10/30/2013 10:37:11 AM)
I love the art and the theme, I think I will be adding her to my arsenal, but she has some real issues you need to address to make her an effective general. Here are some observations on her:
1.) She has no protection or haste, but needs to attack to get in a useful effect. If an opponent sees her exile something powerful, she will be murdered mercilessly. The deck includes a Swiftfoot boots but almost no other means of protecting her. I would aim for a couple more protective equipments. Lightning Greaves is the most obvious. She won't function well as a voltron general, but you want to get her safe and attacking the turn she arrives.
2.) Keeping her safe isn't a huge deal. I know this contradicts my first point a bit, but don't be worried about her dying as long as you get your mana's worth. You want her to survive long enough to net you a few good spells for free, then when the good stuff's gone, let her die and bring her back for a new sta... (see all)
Posted By:
Enelysios
(11/5/2013 11:07:23 PM)
Spells are more broken than Creatures. Generally speaking. The main reason she's worse than kaalia is that everyone knows what's going to happen when she attacks. What's that? a Cruel Ultimatum under her? Welps, I guess that's what's getting casted next turn. Whoopdie do. Kaalia on the other hand, has suprises up her sleeve. Note that Kaalia isn't "strictly better" because Jeleva is going to come down with instants and sorceries from you and your opponent's decks, not your hand. You aren't losing hand size and card advantage by playing Jeleva like you are Kaalia.
Posted By:
RAV0004
(10/29/2013 11:12:20 PM)
This is Double-edged sword, consider you are risking removing your own power cards every rind you cast her.
Posted By:
Cyberium
(10/30/2013 2:09:00 PM)