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Look at it upside-down.
Posted By:
yesnomu
(8/13/2010 5:04:17 PM)
Whenever a player counters a spell, or a player casts a spell that enters the battlefield with counters, that player may either counter the next spell cast, or put an additional counter on a permanent.
Also look at it upside down.
Posted By:
TheWrathofShane
(1/15/2014 1:42:51 AM)
I'm fairly certain that the examples provided by user @Bandswithother are incorrect, as they do not take mechanics of the stack into account.
Revised example:
P1: "I cast Ambiguity, you may go."
P2: "I cast disenchant on your end step."
P1: "In response, Counterspell."
P1: "Note that, by placing Counterspell on the stack, I have triggered the ability of ability of Ambiguity. Does this ability resolve?"
now, there are four ways that this can play out from here.
Way 1:
P2: "In response to Ambiguity's triggered ability, I play another Disenchant."
order of resolution: 2nd Disenchant, then Ambiguity's triggered ability, then Counterspell (removing first Disenchant from the stack)
Way 2/3/4:
P2: "Yes, I will let it resolve."
Way 2: P1:"I choose to counter the next spell played this turn." OR
Way 3: P1:"I choose to place a counter on a permanent that is already in play and already has at least one counter on it. The counter is of a type that the permanent already has one or more counters ... (see all)
Posted By:
fourk
(8/29/2011 11:57:27 PM)
Whenever a player plays a counterspell or a spell that comes into play with counters on it, that player may either counter the next spell played or put a counter on a permanent.
It's not entirely Magic syntax, but it's legible. Enjoy.
Posted By:
Studoku
(6/7/2009 6:30:52 PM)
It doesn't specify the kind of counters. Time to get creative!
Posted By:
Drecon84
(10/9/2009 12:17:31 PM)
Oh yeah... counter a spell and put an additional couner on quest... or on a planeswalker... or on a ...
Posted By:
Marandil
(11/5/2009 1:13:02 PM)
Another way of putting it to the confused: whenever you or an opponent plays a counter spell, they get an optional free counter spell for the next spell played. OR if you play a card that comes into play with counters on it (like a planeswalker) you may put an additional counter on another planeswalker or a Zendikar quest (much like proliferate, but for only one permanent).
Both of these effects work interchangeably too. You can cast a planeswalker and counter the next spell played or you can counter a spell and put another counter on your walker.
Errata: Fourk is correct, I changed my first example to reflect it. However my other examples are perfectly fine.
Examples:
P1: "I cast Ambiguity, you may go."
P2:"I disenchant it on your end step."
"Counterspell."
"Fine. Untap. Draw. Oh another Disenchant, now I'll blow up your Ambiguity."
"I counter it."
"But you're tapped out."
"Read Ambiguity again."
P1: "I cast Sorin Markov and drop your life to 10"
P2: "I Bolt him."
"I counte... (see all)
Posted By:
Bandswithother
(2/17/2012 7:40:19 AM)
lolwut
Posted By:
Mafoo
(10/5/2009 2:05:52 PM)
Now that some terminology has been shifted, a "deciphered" version might read something like this:
"Whenever a player casts a spell that counters a spell or casts a spell that enters the battlefield with counters on it, that player may either counter the next spell cast or put an additional counter of any type on a permanent."
I tried to get close to Magic syntax as it is today, but it may be off by a little bit.
Posted By:
SpencerDub
(7/3/2010 6:29:36 PM)
I wish this were a "real" card, because my UW proliferate/level up deck could use this.
Posted By:
ROBRAM89
(1/1/2011 4:43:14 PM)