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Community Rating: 3.925 / 5  (127 votes)
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A fun casual card to mess around with, and really fun when it works, but Megrim as a primary win condition doesn't make for a very stable strategy, even if you mix in White for Enlightened Tutor. There is a Standard black/red Burning Inquiry + Blightning + Incendiary Command deck floating around, but if you never draw Megrim you don't have enough firepower to burn your opponent to death.
Posted By: ESUpin (9/3/2009 4:25:23 PM)


i have been using these in casual play with my circle of friends for so long... that sometimes i even toss them into decks for no reason just as a decoy. Same goes with hippies... when ever I get those out on the board my buddies all of a sudden get focussed on them and dont pay attention to what I am really attempting.

i dont ever use megrim with discard cards like duress or hymns though because opponents simply just play everything.
Posted By: Megrimage (9/8/2009 9:54:48 PM)


This is a very conditional card. Would be stupid to put this in an all-out fast black discard deck, as you would much rather kill their hand as soon as possible than wait to put this out first. Maybe good in a slower R/B draw/discard/damage control deck that used things like Anvil of Bogardan, Underworld Dreams, Burning Inquiry and the like. But there are undoubtedly many better ways to win.
Posted By: Locohead (9/10/2009 2:47:03 AM)


I play this in a B/U with a few Warped Devotion.Boomerang, Unsummon, and other such cards. Add in a bunch of discards, counterspelling, and draws too, and then Geth's Grimoire and you've got yourself a pretty fast Megrim deck. I almost never loose... granted it doesn't work in Standard touries, but it's still fun for casual.

For Standard this card's pretty much useless.
Posted By: Sothas (9/30/2009 1:22:30 PM)


more jerking involves playing shockers with fire whips, and some way to refill your opponents hand, like forced fruition or equilibrium.
Posted By: Toverkol (10/11/2009 8:46:15 AM)


My friend runs these with Phyrexian Tyranny and Breathstealer's Crypt. Only has 2 creatures in his deck, Nightscape Familiar.
Then pretty much every opponent dies when he plays cards like Windfall and/or Wheel and Deal.

If you have 7 cards in hand, and tapped lands, thats 28 dmg, plus a MINIMUM of 2 per creature you draw. And thats only if he plays just 1 of each...
Posted By: psyklone (10/11/2009 11:32:40 AM)


I use Megrim in a b/u deck with 3x Cephalid Broker 3x Cephalid Looter and 3x Ravenous Rats along with instants that allow me to draw or give me the opportunity to have an opponent discard. (ie. concentrate and mind rot) I casual games and it works fine for me. I would not say Megrim is the game breaker but I have 4x in my deck so it helps.
Posted By: icey1311 (10/18/2009 4:53:15 PM)


The major drawback of using cards like this is that they don't actually do anything when you play them. You can't even cast Megrim until turn 3, wherein you've wasted an entire turn and a card in order to set up a condition that deals 2 damage to an opponent when he discards a card. And that's only if you already have Megrim in your hand. Not only that, but Megrim has mana curve conflicts with other cards that cause opponents to discard: Mind Rot, Blightning, Hypnotic Specter, Sedraxis Specter.

While it looks quite appealing to deal 7 damage with Blightning, deck building strategies that rely on Megrim as a win condition are just too reliant on lucky draws and run out of gas quickly. Eventually, your opponent won't have any cards left to discard. Once that happens, Megrim is once again useless.
Posted By: Vinifera7 (10/21/2009 2:45:03 PM)


I agree with AlphanNumerical that this card is not about synergy. Its about comboing.
This card really needs to be part of a combo where the opponent(s) is geting exelerated card drawing and discarding. Feels like it would fit nicely in a blue/black deck.
Posted By: Silverware (10/22/2009 8:46:57 PM)


I've found that a Megrim discard deck works best with other tools that are still effective once your opponent doesn't have cards to discard, like Nyxathid, Guul Draz Spectre, and Skullcage. Cards like Wistful Thinking work much better than Sign in Blood, since the latter gives them an opportunity to play the cards they've drawn. I also have a couple Consult the Necrosages for flexibility.
Posted By: TheDanish (11/23/2009 10:17:10 AM)