@ Aaron:
Basically, land destruction is up-to-par with counterspell decks, black discard decks, the old blue land-bounce decks or black destruction decks. R&D tried to increase the cost for counterspells for just a few editions (see Cancel), only to reprint the second most powerful counterspell: Mana Leak. Hymn to Tourach is gone, as well as Boomerang.
But what still is the same, are the destruction spells. And if I look at the standard top 8 decklists, only to see a deck full of destruction spells and a few planeswalkers, I wonder if land destruction is really such much awful in comparison to a "I have more destruction spells than you have creatures" deck. In the end, it didn't matter if I was able to cast it, just to see it being destroyed or never been able to cast it.
Another problem in Magic is the overpowered nature of mana-acceleration and the restriction to only a few colors, sin... (see all)
Posted By:
Cheza
(8/1/2011 10:06:36 AM)
I think that land destruction should be a little slow down from Stone Rain to prevent some crazy deck type like permission and discard. Even worse you can always draw a card each turn (a new threat, a new spell to cast), but you can't recover from land destruction so easily. However I think that punish non-basic land should the way to go. The game can hinder those 300€/$ deck full of double land of some sort and give the budget (or new) player some tools to have a chance... Also a reason why the Primeval Titan should read "basic land". Like the non-budget player weren't incentivated enough... in the same vein they could bring Ruination back!
Finally, in this way they give to basic lands, the backbone of Magic, a heavier role in the game.
So my idea is, like the Andrea2s1's one:
{2}{R}
Sorcery
Destroy target non-basic land
3.5/5
Posted By:
leomistico
(12/11/2011 11:27:41 AM)
Hate rated.
Hell why not reprint Sinkhole.
They reprinted Tarmogoyf.
Posted By:
RetroGamer3
(6/8/2013 11:18:03 AM)
This isn't on the same level as Counterspell or Lightning Bolt. Right now in Standard we have devotion decks running around with Nykthos, Shrine to Nyx and Mutavault with no sufficient answer. Literally nobody runs Demolish in their sideboard, not even mono-red.
R/G destruction builds that blow up turn 1 land drops waste two turns accelerating to a non-game-ending removal spell. Plenty of defenses and answers are available for cheaper, the most obvious being not to keep a 1-land hand.
If you reduce SR to non-basic, you make it ineffective against land auras like Chained to the Rocks and Underworld Connections. Reddening the casting cost only punishes fair multi-color decks who need an answer to busted lands. Without a suite of land frustration available this card is entirely fair and deserves a reprint.
Posted By:
DoorDie
(2/3/2014 5:26:24 PM)